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JUNE SEA

Following six years of art study in France in visual communication and digital direction, I launched my career in 2013, earning a reputation for crafting immersive environments with a distinct sense of place.

Navigating the landscape of indie game development required a rapid evolution into versatile roles, where I often assumed responsibility for entire art pipelines and high-level Art Direction.

My expertise lies in serving as the connective tissue between departments to ensure seamless execution. Through a deep understanding of game art, architecture and programming, I empower productions to achieve visual excellence through optimized pipelines and empathetic leadership, fostering a culture of sustainable high performance for teams of various backgrounds, including stressed demographics.