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GRIDIRON

Senior Unreal Generalist / 2021-2022

As an art generalist on Gridiron, a live service game centered around American football, I established the roadmap to the visual identity update of the game.


Overview

My role covered a wide-spectrum, from initial concepts to complex VFX and UI systems.

I implemented cutting-edge optimization techniques to support crowd generation, using Vertex Animation Textures to offload thousands of animated characters to the GPU. I also served as the primary VFX artist for player spells, through Unreal's Niagara advanced particle behaviors.

As the player base required more character customization, I designed a framework for corporate-sponsored visual variants, injecting coherence and social commentary in the lore of the game. This vision extended to the UI, where I defined a  high-energy aesthetic inspired by contemporary athletic industrial designs.

I developed a 360-degree equirectangular painting workflow. This methodology allowed for a fully immersive pre-visualization of spatial composition and atmosphere, supporting in aligning the team regarding the environmental feel before the production began.

SKILLS

Concept Art, 3D Modeling, Tech Art, World-Building, Environment Art, UX/UI

SOFTWARE

3DSMax, Zbrush, Adobe Suite, Substance Painter, Unreal Engine