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SHADOW OF THE SUN

Personal - Ongoing

Can a compelling world be built out of anything? I believe so. Even vampires in space. I challenged myself to imagine an action-adventure horror game following these restrictions, ensuring every mechanic and aesthetic choice reinforced the core narrative logic.


Overview

Shadow of the Sun is set as a sci-fi gothic odyssey on a tidally locked world where light is a deadly danger. Players lead a rogue paramilitary unit into the "Daylight" scorching side of the planet to recover a scientist who has purportedly weaponized solar energy.

The project twists traditional genre tropes by replacing classic vampire orientalism with techno-organic aesthetics.

SKILLS

Concept Art, 3D Modeling, World-Building

SOFTWARE

Maya, Zbrush, Blender, Procreate, Fusion 360, Substance Painter, Marvelous Designer